Procedural Modeling of Cities
implemented as a plug-in for Blender |
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Graphics Mini-Project
Rhodes CS Dept
VRSIG |
This project aims to explore procedural techniques for creating virtual cities of varying styles
and appearances through the implementation of various road layout templates or patterns. The
aim is to procedurally generate these cities using little or no user input and for the cities to
appear visually consistent with real world layouts and patterns. In order to assist with the visual
representation of the created cities this project will also aim to briefly explore some preliminary
techniques for building generation and repesentation.
Kevin Mullane
Department of Computer Science
Rhodes University
2007 |