References

This is a list of all the sites that I have been making use of. I have not yet formatted them or put them any specific order, they are basically just in the order that I have come across them

Below are the links to major headings on this page.

BVH Files || Motion Capture || Keyframing || OpenGL || Jeff Lander || Rhodes VRSIG || Linux
Tracking from Video Sequences


Dictionary.com, 2001.
http://www.dictionary.com/

[C. W. Reynolds, 1987] Craig W. Reynolds, Flocks, Herds, and Schools: A Distributed Behavioral Model, 1987 http://www.cs.toronto.edu/~dt/siggraph97-course/cwr87/ Published in Computer Graphics, 21(4), July 1987, pp. 25-34.(ACM SIGGRAPH '87 Conference Proceedings, Anaheim, California, July 1987.)

[C. W. Reynolds, 1999] Craig W Reynolds, Steering Behaviors For Autonomous Characters, 1999. http://www.red3d.com/cwr/steer/gdc99/index.html

Craig W Reynolds, Page of Various Relevant Links
http://www.red3d.com/cwr/links.html

[F. McNeil & E. Thro, 1994] F. Martin McNeil & Ellen Thro, Fuzzy Logic a Practical Approach, 1994. [H. Vilhjálmsson, 2001] Hannes Vilhjálmsson, Hannes Hogni's Avatar Page, 2001.
http://hannes.www.media.mit.edu/people/hannes/

[X. Tu, 1996] Xiaoyuan Tu, Artificial Animals for Computer Animation, 1996 http://www.dgp.toronto.edu/people/tu/thesis/thesis.html

Computer Animation: Solving the inverse kinematics problem with a genetic algorithm http://www.cse.ucsc.edu/~ljderman/research.html

Video Motion Capture
Christoph Bregler, Jitendra Malik
http://citeseer.nj.nec.com/49702.html
http://www.cs.berkeley.edu/~bregler/digmuy.html

A Brief History of Motion Capture for Computer Character Animation
David J. Sturman
david@mlab.fdn.org
Reference: "Character Motion Systems", SIGGRAPH 94: Course 9
http://www.education.siggraph.org/materials/HyperGraph/animation/character_animation/motion_capture/history1.htm

Learning and Recognizing Human Dynamics in Video Sequences
Christoph Bregler IEEE Conf. on Computer Vision and Pattern Recognition (1997) http://graphics.stanford.edu/~bregler/pubs.html
http://www.cs.berkeley.edu/~bregler/digmuy.html

QTexamples1.zip
ftp://ftp.oreilly.com/published/oreilly/nutshell/prowqt/

Steering Behaviors For Autonomous Characters
Craig W. Reynolds Sony Computer Entertainment America 919 East Hillsdale Boulevard Foster City, California 94404
http://www.red3d.com/cwr/steer/gdc99/index.html

Artificial Animals for Computer Animation: Biomechamics, Locomotion, Perception, and Behavior
Doctor of Philosophy, 1996
Xiaoyuan Tu
Department of Computer Science, University of Toronto
http://www.dgp.toronto.edu/people/tu/thesis/thesis.html

Artificial Life meets Entertainment: Lifelike Autonomous Agents
Pattie Maes
MIT Media Lab, Rm. E15-305 20 Ames Street Cambridge, MA 02139 pattie@media.mit.edu http://pattie.www.media.mit.edu/people/pattie/CACM-95/alife-cacm95.html

The Examination and Exploration of Algorithms and Complex Behaviour to Realistically Control Multiple Mobile Robots
Author:- Duncan Crombie
29 October 1997
http://members.ozemail.com.au/~dcrombie/project/

http://members.ozemail.com.au/~dcrombie/project/classes/Swarm.java
http://members.ozemail.com.au/~dcrombie/project/classes/Flock.java
http://members.ozemail.com.au/~dcrombie/project/classes/Bird.java
http://members.ozemail.com.au/~dcrombie/project/classes/Barrier.java

3D Models and other information
http://www.3dfiles.com/

Some recent publications of the Motion Capture Project
http://www.visgraf.impa.br/Projects/mcapture/publications.html

NVIDIA Corporation Home Page
http://partners.nvidia.com/home.nsf/flash_index.html

"The Lion King" Production Information
http://www.lionking.org/text/FilmNotes.html

Kasprzyk's Artificial Life Page
http://www.kasprzyk.demon.co.uk/www/ALHome.html

The Amazing Mega Motion Viewer
http://www.charactermotion.com/products/index.html

Topics in Computer Animation Computer Science 88/188 Winter, 1999 http://www.cs.dartmouth.edu/~brd/Teaching/Animation/animation.html
http://www.cs.dartmouth.edu/~brd/Teaching/Animation/Papers/motioncapture.pdf
http://www.research.microsoft.com/research/graphics/hfap/

House of Moves
http://www.moves.com/

The Animal Algorithm Animation Tool
Guido R¨oßling, Markus Sch¨uler and Bernd Freisleben
Department of Electrical Engineering and Computer Science University of Siegen
http://www.informatik.uni-siegen.de/~roesslin/publications/ITiCSE2000.pdf

Animal Animation Tricks: Make a Horse Walk Using Bones
by James M. Curtis
http://iclub.nsu.ru/~lord/tutor/lw/modeling_tutorials/horse_walk/horsewalk1297.html

Locomotion Studios
http://www.locomotionstudios.com/frameset.html

Modeling Three-dimensional Skeletons
Ryan R. Robinson December, 1997
http://www.escape.ca/~rrrobins/Projects/skeletal.html

3D Modeling of the Human Upper Limb including the Biomechanics of Joints, Muscles and Soft Tissues
Walter Maurel
Ph. D. Thesis 1906 - 1998
http://ligwww.epfl.ch/~maurel/Thesis98.html
http://ligwww.epfl.ch/~maurel/Publish/PhD98/pdfs/Chap1.pdf
http://ligwww.epfl.ch/~maurel/Publish/PhD98/pdfs/Chap2.pdf

Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion
(2000)
L. Herda, P. Fua, R. Plänkers, R. Boulic, D. Thalmann
Saved as:- herda00skeletonbased.ps.gz
http://citeseer.nj.nec.com/396902.html

Download paper:- "Automated Body Modeling from Video Sequences (1999)"
Ralf Plänkers, Pascal Fua, Nicola D'Apuzzo
Saved as:- automated-body-modeling-from.ps.gz
http://citeseer.nj.nec.com/215259.html

Visual Modeling Software
Demetri Terzopoulos
Department of Computer Science University of Toronto
6 King's College Road, Room 283 Toronto
http://www.cs.utoronto.ca/~dt/

Artificial Life meets Entertainment: Lifelike Autonomous Agents
Pattie Maes MIT Media Lab, Rm. E15-305
20 Ames Street Cambridge, MA 02139 pattie@media.mit.edu
http://pattie.www.media.mit.edu/people/pattie/CACM-95/alife-cacm95.html

Motion Capture
General Information on motion capture (simple not very good)
http://www.martinb.com/threed/animation/motioncapture/

Program and other information about working with 3D
http://www.martinb.com/index.html

Download paper:- "An Architecture for Motion Capture Based Animation"
Fernando Wagner da Silva, Luiz Velho, Paulo Roma Cavalcanti, Jonas Gomes
Saved as mc.pdf
http://citeseer.nj.nec.com/396138.html

Slides
An Architecture for Motion Capture Animation
Fernando Wagner da Silva, Luiz Velho, Paulo Roma Cavalcanti, Jonas Gomes
http://www.visgraf.impa.br/Projects/mcapture/slides/sib97/sld010.htm

A Practical Approach to Motion Capture: Acclaim's optical motion capture system
Wes Trager, Advanced Technologies Group
Reference: "Character Motion Systems", SIGGRAPH 94: Course 9
http://www.css.tayloru.edu/instrmat/graphics/hypgraph/animation/motion_capture/motion_optical.htm

Motion Capture from Video
http://www.cse.ucsc.edu/research/fauna/Vision/

Motion Capture White Paper
Scott Dyer, Windlight Studios Jeff Martin, John Zulauf
December 12, 1995
http://reality.sgi.com/jam_sb/mocap/MoCapWP_v2.0.html

MeGa MoCap
Free Motion Capture
http://www.charactermotion.com/trial/freemocapform.htm

A Practical Approach to Motion Capture: Acclaim's optical motion capture system
Wes Trager, Advanced Technologies Group
Reference: "Character Motion Systems", SIGGRAPH 94: Course 9
http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm

Processing Motion Capture Data to Achieve Positional Accuracy
Kwangjin Choi, SangHyun Park, Hyeong-Seok Ko
http://graphics.snu.ac.kr/research/pmcd/index.html

The Why Files
Captivated by motion capture
http://whyfiles.org/077comp_anim/3.html

Motion Capture Page
Links to various pages on Motion Capture
http://reality.sgi.com/jam_sb/mocap/

Kinetic Impulse
Motion Capture & Control Computer Graphics Engineering & Programming
http://www.kinetic-impulse.com/

Motion Capture White Paper
Scott Dyer, Jeff Martin, John Zulauf
December 12, 1995
http://reality.sgi.com/jam_sb/mocap/MoCapWP_v2.0.html

Keyframing
Keyframe Animation
http://www.martinb.com/threed/animation/keyframing/index.htm

LIG Computer Graphics
http://ligwww.epfl.ch/

BVH Files
Final Report
3D Human Behaviour Modeling using Motion Capture Data
I.Aykut and M.Erkut
18 December 2000
http://baglama.ceng.metu.edu.tr/~e112878/ceng490/project.htm

Explanation of BVH file formats and how to parse them.
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html

Computer Animation Web Page
Project 2: Motion Capture Viewer!
http://www.cs.wisc.edu/~pingelm/ComputerAnimation/project2.html

Keith J. Thoresz, Graduate student, Computer Sciences University of Wisconsin-Madison (thorek@cs.wisc.edu)
Assignment 3: Displaying Motion Capture Data
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Students/thorek/a3.html

CS838 - Topics in Computer Animation
University of Wisconsin-Madison
Michael Gleicher (gleicher@cs.wisc.edu)
3 March 1999
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/

Motion Reality
http://www.motionrealityinc.com/

Sample BVH Files
http://www.cs.wisc.edu/~pingelm/ComputerAnimation/bvh.html

http://www.moves.com/samples/sample.html

Horse Gallop BVH 24 fps
Saved as hg24bvh.zip
http://www.the-forge.ie/images/order_form/bvh/horseg24bvh.htm

Character Studio 2.0 BVH File Format Specification
http://www.biovision.com/bvh.html

A .bvh File Format Example from BioVision
http://biovision.com/SampleData/Snowman/BioHeirarchy/Thief.bvh

OpenGL
Advanced Graphics Programming Techniques Using OpenGL
Organizer: Tom McReynolds SGI
Copyright ©1998 by Tom McReynolds and David Blythe.
All rights reserved SIGGRAPH `98 Course
http://www.sgi.com/software/opengl/advanced98/notes/notes.html

OpenGL Tutorials
http://www.vault13.cjb.net/

Gateway to OpenGL Info
Page contains links to various sources of information on OpenGL
http://rsuss1.rnd.runnet.ru/linkfiles/opengl-links.html#siggraph

OpenGL Tutor
http://nate.scuzzy.net/gltut/

Jeff Lander's Notes, Source Code and Executables
Darwin 3D company for Real-time 3D Graphics
http://www.darwin3d.com

October 1999: Skeletal Deformation
Source code and executable for DemBones.exe
http://www.darwin3d.com/gdm1999.htm#gdm10999

January 1998: Working with Motion Capture in OpenGL
http://www.darwin3d.com/gdm1998.htm#gdm0198
Working with Motion Capture File Formats
Jeff Lander
Saved as:- JeffLandersExe's/MotionCapture/InOpenGLMotionCaptureInOpenGL.pdf
http://www.darwin3d.com/gamedev/articles/col0198.pdf
Source code and executable can also be found here
Dagger.exe

May 1998: Real-time Skeletal Deformation
http://www.darwin3d.com/gdm1998.htm#gdm0598
Article
Skin Them Bones: Game Programming for the Web Generation
Jeff Lander
Saved as:- JeffLandersExe's/SkeletonDeformation/Skeleton
http://www.darwin3d.com/gamedev/articles/col0598.pdf
Source code and executable can also be found here
Skully.exe

March 1998: Using Quaterions for Animation in OpenGL
http://www.darwin3d.com/gdm1998.htm#gdm0398
Article
Better 3D: The Writing Is on the Wall
Jeff Lander
Saved as:- 3D.pdf
http://www.darwin3d.com/gamedev/articles/col0398.pdf


Rhodes VRSIG Pages
Rhodes VRSIG group
http://www.cs.ru.ac.za/people/postgrad.html

VRSIG Papers and Technical Reports
Minimal Motion Capture with Inverse Kinematics for Articulated Human Figure Animation Luis Casanueva, MSc Thesis, Department of Computer Science, February 1999
http://www.cs.ru.ac.za/vrsig/techdocs.html

[M. Oelschig, 2000] Michelle Oelschig, An Investigation Into Aspects Of Communication In A Virtual Environment Using Avatars, Honours Project, 2000.
http://www.cs.ru.ac.za/research/g9620754/

Linux Stuff
http://www.redhat.com/

Tracking from Video Sequences
Tracking and Modeling People in Video Sequences (Correct)
Ralf Plänkers, Pascal Fua
http://citeseer.nj.nec.com/382318.html

Automated Body Modeling from Video Sequences
Ralf Pl¨ankers and Pascal Fua (Computer Graphics Lab (LIG))
Nicola D’Apuzzo (Institute of Geodesy and Photogrammetry (IGP))
http://citeseer.nj.nec.com/cache/papers2/cs/10220/http:zSzzSzligwww.epfl.chzSz~plaenkerzSzpaperszSzplaenkers-et-al-mpeople99.pdf/automated-body-modeling-from.pdf

Ralf Plänkers
Research Assistant and Ph.D. Student
http://ligwww.epfl.ch/~plaenker/
http://www.geod.ethz.ch/p02/projects/body/body.html#objectives

Modeling Human Bodies from Video Sequences
N. D'Apuzzo a , R. Pl. ankers b , P. Fua b , A. Gruen a and D. Thalmann b
http://citeseer.nj.nec.com/cache/papers2/cs/10220/http:zSzzSzligwww.epfl.chzSz~plaenkerzSzpaperszSzapuzzo-et-al-spie99.pdf/modeling-human-bodies-from.pdf