References
This is a list of all the sites that I have been making use of. I have not yet formatted them or put them any specific order, they are basically just in the order that I have come across them
Below are the links to major headings on this page.
BVH Files
|| Motion Capture || Keyframing
|| OpenGL || Jeff Lander ||
Rhodes VRSIG || Linux
Tracking from Video Sequences
Dictionary.com, 2001.
http://www.dictionary.com/
[C. W. Reynolds, 1987] Craig W. Reynolds, Flocks, Herds, and Schools: A Distributed Behavioral Model, 1987 http://www.cs.toronto.edu/~dt/siggraph97-course/cwr87/ Published in Computer Graphics, 21(4), July 1987, pp. 25-34.(ACM SIGGRAPH '87 Conference Proceedings, Anaheim, California, July 1987.)
[C. W. Reynolds, 1999] Craig W Reynolds, Steering Behaviors For Autonomous Characters, 1999. http://www.red3d.com/cwr/steer/gdc99/index.html
Craig W Reynolds, Page of Various Relevant Links
http://www.red3d.com/cwr/links.html
[F. McNeil & E. Thro, 1994] F. Martin McNeil & Ellen Thro, Fuzzy
Logic a Practical Approach, 1994. [H. Vilhjálmsson, 2001] Hannes Vilhjálmsson,
Hannes Hogni's Avatar Page, 2001.
http://hannes.www.media.mit.edu/people/hannes/
[X. Tu, 1996] Xiaoyuan Tu, Artificial Animals for Computer Animation, 1996 http://www.dgp.toronto.edu/people/tu/thesis/thesis.html
Computer Animation: Solving the inverse kinematics problem with
a genetic algorithm http://www.cse.ucsc.edu/~ljderman/research.html
Video Motion Capture
Christoph Bregler, Jitendra Malik
http://citeseer.nj.nec.com/49702.html
http://www.cs.berkeley.edu/~bregler/digmuy.html
A Brief History of Motion Capture for Computer Character Animation
David J. Sturman
david@mlab.fdn.org
Reference: "Character Motion Systems", SIGGRAPH 94: Course 9
http://www.education.siggraph.org/materials/HyperGraph/animation/character_animation/motion_capture/history1.htm
Learning and Recognizing Human Dynamics in Video Sequences
Christoph Bregler IEEE Conf. on Computer Vision and Pattern Recognition
(1997) http://graphics.stanford.edu/~bregler/pubs.html
http://www.cs.berkeley.edu/~bregler/digmuy.html
QTexamples1.zip
ftp://ftp.oreilly.com/published/oreilly/nutshell/prowqt/
Steering Behaviors For Autonomous Characters
Craig W. Reynolds Sony Computer Entertainment America 919 East Hillsdale
Boulevard Foster City, California 94404
http://www.red3d.com/cwr/steer/gdc99/index.html
Artificial Animals for Computer Animation: Biomechamics, Locomotion, Perception,
and Behavior
Doctor of Philosophy, 1996
Xiaoyuan Tu
Department of Computer Science, University of Toronto
http://www.dgp.toronto.edu/people/tu/thesis/thesis.html
Artificial Life meets Entertainment: Lifelike Autonomous Agents
Pattie Maes
MIT Media Lab, Rm. E15-305 20 Ames Street Cambridge, MA 02139 pattie@media.mit.edu
http://pattie.www.media.mit.edu/people/pattie/CACM-95/alife-cacm95.html
The Examination and Exploration of Algorithms and Complex Behaviour to
Realistically Control Multiple Mobile Robots
Author:- Duncan Crombie
29 October 1997
http://members.ozemail.com.au/~dcrombie/project/
http://members.ozemail.com.au/~dcrombie/project/classes/Swarm.java
http://members.ozemail.com.au/~dcrombie/project/classes/Flock.java
http://members.ozemail.com.au/~dcrombie/project/classes/Bird.java
http://members.ozemail.com.au/~dcrombie/project/classes/Barrier.java
3D Models and other information
http://www.3dfiles.com/
Some recent publications of the Motion Capture Project
http://www.visgraf.impa.br/Projects/mcapture/publications.html
NVIDIA Corporation Home Page
http://partners.nvidia.com/home.nsf/flash_index.html
"The Lion King" Production Information
http://www.lionking.org/text/FilmNotes.html
Kasprzyk's Artificial Life Page
http://www.kasprzyk.demon.co.uk/www/ALHome.html
The Amazing Mega Motion Viewer
http://www.charactermotion.com/products/index.html
Topics in Computer Animation Computer Science 88/188 Winter, 1999 http://www.cs.dartmouth.edu/~brd/Teaching/Animation/animation.html
http://www.cs.dartmouth.edu/~brd/Teaching/Animation/Papers/motioncapture.pdf
http://www.research.microsoft.com/research/graphics/hfap/
House of Moves
http://www.moves.com/
The Animal Algorithm Animation Tool
Guido R¨oßling, Markus Sch¨uler and Bernd Freisleben
Department of Electrical Engineering and Computer Science University of
Siegen
http://www.informatik.uni-siegen.de/~roesslin/publications/ITiCSE2000.pdf
Animal Animation Tricks: Make a Horse Walk Using Bones
by James M. Curtis
http://iclub.nsu.ru/~lord/tutor/lw/modeling_tutorials/horse_walk/horsewalk1297.html
Locomotion Studios
http://www.locomotionstudios.com/frameset.html
Modeling Three-dimensional Skeletons
Ryan R. Robinson December, 1997
http://www.escape.ca/~rrrobins/Projects/skeletal.html
3D Modeling of the Human Upper Limb including the Biomechanics of Joints,
Muscles and Soft Tissues
Walter Maurel
Ph. D. Thesis 1906 - 1998
http://ligwww.epfl.ch/~maurel/Thesis98.html
http://ligwww.epfl.ch/~maurel/Publish/PhD98/pdfs/Chap1.pdf
http://ligwww.epfl.ch/~maurel/Publish/PhD98/pdfs/Chap2.pdf
Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion
(2000)
L. Herda, P. Fua, R. Plänkers, R. Boulic, D. Thalmann
Saved as:- herda00skeletonbased.ps.gz
http://citeseer.nj.nec.com/396902.html
Download paper:- "Automated Body Modeling from Video Sequences (1999)"
Ralf Plänkers, Pascal Fua, Nicola D'Apuzzo
Saved as:- automated-body-modeling-from.ps.gz
http://citeseer.nj.nec.com/215259.html
Visual Modeling Software
Demetri Terzopoulos
Department of Computer Science University of Toronto
6 King's College Road, Room 283 Toronto
http://www.cs.utoronto.ca/~dt/
Artificial Life meets Entertainment: Lifelike Autonomous Agents
Pattie Maes MIT Media Lab, Rm. E15-305
20 Ames Street Cambridge, MA 02139 pattie@media.mit.edu
http://pattie.www.media.mit.edu/people/pattie/CACM-95/alife-cacm95.html
Motion Capture
General Information on motion capture (simple not very good)
http://www.martinb.com/threed/animation/motioncapture/
Program and other information about working with 3D
http://www.martinb.com/index.html
Download paper:- "An Architecture for Motion Capture Based Animation"
Fernando Wagner da Silva, Luiz Velho, Paulo Roma Cavalcanti, Jonas Gomes
Saved as mc.pdf
http://citeseer.nj.nec.com/396138.html
Slides
An Architecture for Motion Capture Animation
Fernando Wagner da Silva, Luiz Velho, Paulo Roma Cavalcanti, Jonas Gomes
http://www.visgraf.impa.br/Projects/mcapture/slides/sib97/sld010.htm
A Practical Approach to Motion Capture: Acclaim's optical motion capture
system
Wes Trager, Advanced Technologies Group
Reference: "Character Motion Systems", SIGGRAPH 94: Course 9
http://www.css.tayloru.edu/instrmat/graphics/hypgraph/animation/motion_capture/motion_optical.htm
Motion Capture from Video
http://www.cse.ucsc.edu/research/fauna/Vision/
Motion Capture White Paper
Scott Dyer, Windlight Studios Jeff Martin, John Zulauf
December 12, 1995
http://reality.sgi.com/jam_sb/mocap/MoCapWP_v2.0.html
MeGa MoCap
Free Motion Capture
http://www.charactermotion.com/trial/freemocapform.htm
A Practical Approach to Motion Capture: Acclaim's optical motion capture
system
Wes Trager, Advanced Technologies Group
Reference: "Character Motion Systems", SIGGRAPH 94: Course 9
http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm
Processing Motion Capture Data to Achieve Positional Accuracy
Kwangjin Choi, SangHyun Park, Hyeong-Seok Ko
http://graphics.snu.ac.kr/research/pmcd/index.html
The Why Files
Captivated by motion capture
http://whyfiles.org/077comp_anim/3.html
Motion Capture Page
Links to various pages on Motion Capture
http://reality.sgi.com/jam_sb/mocap/
Kinetic Impulse
Motion Capture & Control Computer Graphics Engineering & Programming
http://www.kinetic-impulse.com/
Motion Capture White Paper
Scott Dyer, Jeff Martin, John Zulauf
December 12, 1995
http://reality.sgi.com/jam_sb/mocap/MoCapWP_v2.0.html
Keyframing
Keyframe Animation
http://www.martinb.com/threed/animation/keyframing/index.htm
LIG Computer Graphics
http://ligwww.epfl.ch/
BVH Files
Final Report
3D Human Behaviour Modeling using Motion Capture Data
I.Aykut and M.Erkut
18 December 2000
http://baglama.ceng.metu.edu.tr/~e112878/ceng490/project.htm
Explanation of BVH file formats and how to parse them.
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html
Keith J. Thoresz, Graduate student, Computer Sciences University of Wisconsin-Madison
(thorek@cs.wisc.edu)
Assignment 3: Displaying Motion Capture Data
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Students/thorek/a3.html
CS838 - Topics in Computer Animation
University of Wisconsin-Madison
Michael Gleicher (gleicher@cs.wisc.edu)
3 March 1999
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/
Motion Reality
http://www.motionrealityinc.com/
Sample BVH Files
http://www.cs.wisc.edu/~pingelm/ComputerAnimation/bvh.html
http://www.moves.com/samples/sample.html
Horse Gallop BVH 24 fps
Saved as hg24bvh.zip
http://www.the-forge.ie/images/order_form/bvh/horseg24bvh.htm
Character Studio 2.0 BVH File Format Specification
http://www.biovision.com/bvh.html
A .bvh File Format Example from BioVision
http://biovision.com/SampleData/Snowman/BioHeirarchy/Thief.bvh
OpenGL
Advanced Graphics Programming Techniques Using OpenGL
Organizer: Tom McReynolds SGI
Copyright ©1998 by Tom McReynolds and David Blythe.
All rights reserved SIGGRAPH `98 Course
http://www.sgi.com/software/opengl/advanced98/notes/notes.html
OpenGL Tutorials
http://www.vault13.cjb.net/
Gateway to OpenGL Info
Page contains links to various sources of information on OpenGL
http://rsuss1.rnd.runnet.ru/linkfiles/opengl-links.html#siggraph
OpenGL Tutor
http://nate.scuzzy.net/gltut/
Jeff Lander's Notes, Source Code and Executables
Darwin 3D company for Real-time 3D Graphics
http://www.darwin3d.com
October 1999: Skeletal Deformation
Source code and executable for DemBones.exe
http://www.darwin3d.com/gdm1999.htm#gdm10999
January 1998: Working with Motion Capture in OpenGL
http://www.darwin3d.com/gdm1998.htm#gdm0198
Working with Motion Capture File Formats
Jeff Lander
Saved as:- JeffLandersExe's/MotionCapture/InOpenGLMotionCaptureInOpenGL.pdf
http://www.darwin3d.com/gamedev/articles/col0198.pdf
Source code and executable can also be found here
Dagger.exe
May 1998: Real-time Skeletal Deformation
http://www.darwin3d.com/gdm1998.htm#gdm0598
Article
Skin Them Bones: Game Programming for the Web Generation
Jeff Lander
Saved as:- JeffLandersExe's/SkeletonDeformation/Skeleton
http://www.darwin3d.com/gamedev/articles/col0598.pdf
Source code and executable can also be found here
Skully.exe
March 1998: Using Quaterions for Animation in OpenGL
http://www.darwin3d.com/gdm1998.htm#gdm0398
Article
Better 3D: The Writing Is on the Wall
Jeff Lander
Saved as:- 3D.pdf
http://www.darwin3d.com/gamedev/articles/col0398.pdf
Rhodes VRSIG Pages
Rhodes VRSIG group
http://www.cs.ru.ac.za/people/postgrad.html
VRSIG Papers and Technical Reports
Minimal Motion Capture with Inverse Kinematics for Articulated Human
Figure Animation Luis Casanueva, MSc Thesis, Department of Computer Science,
February 1999
http://www.cs.ru.ac.za/vrsig/techdocs.html
[M. Oelschig, 2000] Michelle Oelschig, An Investigation Into Aspects Of
Communication In A Virtual Environment Using Avatars, Honours Project, 2000.
http://www.cs.ru.ac.za/research/g9620754/
Linux Stuff
http://www.redhat.com/
Tracking from Video Sequences
Tracking and Modeling People in Video Sequences (Correct)
Ralf Plänkers, Pascal Fua
http://citeseer.nj.nec.com/382318.html
Automated Body Modeling from Video Sequences
Ralf Pl¨ankers and Pascal Fua (Computer Graphics Lab (LIG))
Nicola D’Apuzzo (Institute of Geodesy and Photogrammetry (IGP))
http://citeseer.nj.nec.com/cache/papers2/cs/10220/http:zSzzSzligwww.epfl.chzSz~plaenkerzSzpaperszSzplaenkers-et-al-mpeople99.pdf/automated-body-modeling-from.pdf
Ralf Plänkers
Research Assistant and Ph.D. Student
http://ligwww.epfl.ch/~plaenker/
http://www.geod.ethz.ch/p02/projects/body/body.html#objectives
Modeling Human Bodies from Video Sequences
N. D'Apuzzo a , R. Pl. ankers b , P. Fua b , A. Gruen a and D. Thalmann
b
http://citeseer.nj.nec.com/cache/papers2/cs/10220/http:zSzzSzligwww.epfl.chzSz~plaenkerzSzpaperszSzapuzzo-et-al-spie99.pdf/modeling-human-bodies-from.pdf