Hand in this prac sheet before lunch time on your next practical day, correctly packaged in a transparent folder with your solutions and the "cover sheet". Unpackaged and late submissions will not be accepted - you have been warned. Please do NOT come to a practical and spend the first hour printing or completing solutions from the previous week's exercises. Since the practical will have been done on a group basis, please hand in one copy of the cover sheet for each member of the group. These will be returned to you in due course, signed by the marker.
In this practical you are to
You will need this prac sheet and your text book. Copies of the prac sheet and of the Parva report are also available at http://www.cs.ru.ac.za/courses/CSc301/Translators/trans.htm.
When you have completed this practical you should understand
This week you are required to hand in, besides the cover sheet:
Keep the prac sheet and your solutions until the end of the semester. Check carefully that your mark has been entered into the Departmental Records.
You are referred to the rules for practical submission which are clearly stated in our Departmental Handbook. However, for this course pracs must be posted in the "hand-in" box outside the laboratory and not given to demonstrators.
A rule not stated there, but which should be obvious, is that you are not allowed to hand in another group's or student's work as your own. Attempts to do this will result in (at best) a mark of zero and (at worst) severe disciplinary action and the loss of your DP. You are allowed - even encouraged - to work and study with other students, but if you do this you are asked to acknowledge that you have done so. You are expected to be familiar with the University Policy on Plagiarism, which you can consult on the university web site:
There are several files that you need, zipped up this week in the file PRAC2.ZIP.
md prac2 cd prac2 copy i:\csc301\trans\prac2.zip unzip prac2.zip
In the working directory you will find C# files that give you two minimal assemblers and emulators for the PVM stack machine (described in Chapter 4.7). These files have the names
PVMAsm.cs a simple assembler
PVMPushPop.cs an interpreter/emulator, making use of auxiliary Push and Pop methods
PVMInLine.cs an interpreter/emulator, with the pushing and popping "inlined"
Assem.cs a driver program
PVMPushPop incorporates rather more constraint checking than is found in PVMLine, and also has an option for doing a line-by-line trace of the code it is interpreting.
You compile and make two nominally equivalent assembler/interpreter systems by issuing the batch commands
MAKEASM1 make up a system ASM1.EXE using PVMPushPop as the PVM
MAKEASM2 make up a system ASM2.EXE using PVMInLine as the PVM
These take as input a "code file" in the format shown in the examples in section 4.5 and in the prac kit. Make up the minimal assembler/interpreters and, as a start, run these using a supplied small program:
ASM1 lsmall.pvm
ASM2 lsmall.pvm
Wow! Isn't Science wonderful? Try the interpretation with and without the trace option, and familiarize yourself with the trace output and how it helps you understand the action of the virtual machine (ASM1 only).
Consider the following gem of a Parva program which reads a list of integers and writes it in reverse.
void Main () { // Read a zero-terminated list of numbers and write it backwards // P.D. Terry, Rhodes University, 2015 const max = 10; int[] list = new int[max]; int i = 0, n; read(n); while ((n != 0) && (i < max)) { // input loop list[i] = n; i++; read(n); } while (i > 0) { // output loop i--; write(list[i]); } } // Main
You can compile and run this (PARVA REVERSE.PAV) at your leisure to make quite sure that it works.
The Parva compiler supplied to you this week is not the same as last week - it only allows a single Main() function, but it includes "else" and the modulo "%" operator, supports a "repeat" ... "until" statement, and allows increment and decrement operations like i++ and array[j]--.
In the prac kit you will also find a translation of this program into PVM code (REVERSE.PVM). Study this code and complete the following tasks:
0 DSP 3 42 LDA 1 2 LDA 0 44 LDA 1 4 LDC 10 46 LDV 6 ANEW 47 LDC 1 7 STO 49 ADD 8 LDA 1 50 STO 10 LDC 0 51 LDA 2 12 STO 53 INPI 13 LDA 2 54 BRN 16 15 INPI 56 LDA 1 16 LDA 2 58 LDV 18 LDV 59 LDC 0 19 LDC 0 61 CGT 21 CNE 62 BZE 84 22 LDA 1 64 LDA 1 24 LDV 66 LDA 1 25 LDC 10 68 LDV 27 CLT 69 LDC 1 28 AND 71 SUB 29 BZE 56 72 STO 31 LDA 0 73 LDA 0 33 LDV 75 LDV 34 LDA 1 76 LDA 1 36 LDV 78 LDV 37 LDXA 79 LDXA 38 LDA 2 80 LDV 40 LDV 81 PRNI 41 STO 82 BRN 56 84 HALT
(a) How can you tell that the translation has not used short-circuit Boolean operations?
(b) Add commentary to the code that "matches" the Parva code fairly closely. Have a look at the LSMALL.PVM code example in the prac kit to see a "preferred" style of commentary, where the high level code appears as commentary on the low level code.
(c) What would you need to change if you wanted to make use of short-circuit Boolean operations? (You should test your ideas with the first of the two assemblers, ASM1).
---- The (modified and suitably commented) REVERSE.PVM file must be submitted for assessment.
In the prac kit you will find a translation SIEVE1.PVM of a cut down version of a prime-counting program SIEVE.PAV based on last week's exercises (the source code is also there, but is not printed here to save paper).
Run SIEVE1.PVM through both versions of the assemblers and obtain timings for a suitable upper limit (say 4000) and number of iterations (say 100) for the combinations:
Hint: The lab computers are very fast. You may have to alter those suggestions quite a bit to produce measurably distinct timings.
Comment on the results. Are they what you expect? If not, why not?
Time to do some creative work at last. Task 5 is to produce an equivalent program to the Parva one below (PALIN.PAV), but written directly in the PVM stack-machine language (PALIN.PVM). In other words, "hand compile" the Parva algorithm directly into the PVM machine language. You may find this a bit of a challenge, but it really is not too hard, just a little tedious, perhaps.
void Main () { // Read a sequence of numbers and report whether they form a palindromic // sequence (one that reads the same from either end) // Examples: 1 2 3 4 3 2 1 is palindromic // 1 2 3 4 4 3 2 is non-palindromic // P.D. Terry, Rhodes University, 2015 int n, // number of items low, high, // indices of items to be compared item; // latest item read bool isPalindrome; // Boolean flag int [] list = new int [10]; // the list of items n = 0; read(item); while (item != 0) { list[n] = item; n = n + 1; read(item); } isPalindrome = true; // optimist low = 0; high = n - 1; // initial indices while (low < n - 1) { // sweep through the list if (list[low] != list[high]) isPalindrome = false; // bad luck low = low + 1; high = high - 1; // adjust indices } if (isPalindrome) write("Palindromic sequence"); else write("Non-palindromic sequence"); } // Main
Health warning: if you get the logic of your program badly wrong, it may load happily, but then go beserk when you try to interpret it. You may discover that the interpreter is not so "user friendly" as all the encouraging remarks in the book might have led you to believe interpreters all to be. Later we may improve it quite a bit. (Of course, if your machine-code programs are correct you won't need to do so. As has often been said: "Any fool can write a translator for source programs that are 100% correct".)
The most tedious part of coding directly in PVM code is computing the destination addresses of the various branch instructions.
Hint: As a side effect of assembly, the ASM system writes a new file with a .COD extension showing what has been assembled and where in memory it has been stored. Study of a .COD listing will often give you a good idea of what the targets of branch instructions should really be.
---- The (suitably commented) PALIN.PVM file must be submitted for assessment.
Several of the remaining tasks in this prac require you to examine the machine emulator to learn how it really works, and to extend it to improve some opcodes and to add others.
In the prac kit you will discover two programs deliberately designed to cause chaos. DIVZERO.PVM bravely tries to divide by zero, and MULTBIG.PVM embarks on a continued multiplication that soon goes out of range. Try assembling and interpreting them with both systems to watch disaster happen.
Now we can surely do better than that! Modify the interpreters (PVMPushPop.cs and PVMInLine.cs) so that they will anticipate division by zero or multiplicative overflow, and change the program status accordingly, so that users will be told the errors of their ways and not left wondering what has happened.
You will have to be subtle about this - you have to detect that problems are going to occur before things "go wrong", and you must be able to detect it for negative as well as positive overflow conditions.
The suggested program in Task 5 has a very small working array. What happens if you try to execute PALIN.PVM with a list of, say, 12 numbers? Try this with both assemblers - and then fix the broken one!
Hint: After you edit any of the source code for the assemblers you will have to issue the MAKEASMx commands to recompile them, of course. It's easy to forget to do this and then wonder why nothing seems to have changed.
If the PVM and Parva could only handle characters as well as integers and Booleans, we could write a program like the exciting one below that reads a string of characters terminated with a period (full stop) and then encrypts it in lower case, using the "rot 13" algorithm. (ENCOD.PAV).
void Main() { // rot13 encryption of a text terminated with a period // P.D. Terry, Rhodes University, 2015 char ch; repeat { read(ch); ch = lower(ch); if (isLetter(ch)) ch = (char) ('a' + (ch - 'a' + 13) % 26); write(ch); } until (ch == '.'); } // Main
Not a problem for the assembler system. All we need to do is add appropriate opcodes to our virtual machine -for a start, INPC for reading a character and PRNC for writing a character - to open up exciting possibilities.
Hint: Adding "instructions" to the pseudo-machine is easy enough, but you must be careful to make sure you modify all the parts of the system that need to be modified. Before you begin, study the code in the definition of the stack machine carefully to see where and how the opcodes are defined, how they are mapped to the mnemonics, and in which switch/case statements they are used.
This example has implied the availability of a method for converting characters to lowercase, which is easily added to the PVM by introducing a special opcode. We have also hinted at the desirablity of supporting the infamous ++ and -- operators, which can be handled by special opcodes that take less space (and should take less time to execute) than the tedious sequences needed for code corresponding directly to an assignment statement like n = n + 1; as seen before.
Extend the machine and the assembler still further with opcodes ISLET, LOW, INC and DEC, and hand compile the rot13 program to use them.
Hint: Be careful. Think ahead! Don't limit your INC and DEC opcodes to cases where they can handle assignment statements like X++; only. In some programs you might want to have assignment statements like List[N+6]++;. Regard these as statements, and not as components of expressions, as they are in C#.
How do you decode a message that has been encrypted by this program?
Section 4.9 of the text discusses the improvements that can be made to the system by adding new single-word opcodes like LDC_0 and LDA_0 in place of double-word opcodes for frequently encountered operations like LDC 0 and LDA 0, and for using load and store opcodes like LDL N and STL N (and, equivalently, opcodes like LDL_0 and STL_0 for frequently encountered special cases).
Enhance both versions of your PVMs to incorporate the following opcodes:
LDL N STL N LDA_0 LDA_1 LDA_2 LDA_3 LDL_0 LDL_1 LDL_2 LDL_3 STL_0 STL_1 STL_2 STL_3 LDC_0 LDC_1 LDC_2 LDC_3
Hint: Several of the above are very similar to one another. Note that the assemblers have already been primed with the mappings from these mnemonics to integers, but, once again, you must be careful to make sure you modify all the parts of the system that need extending - you will have to add quite a bit to various switch statements to complete the tasks. Do this for both versions of the PVM.
Try out your systems by developing an "improved" version of PALIN.PVM, say PALINC.PVM that handles sentences, not numbers, on the lines of
void Main () { // Read a sequence of characters terminated by a period and report whether // they form a palindrome (one that reads the same from either end) // Examples: too hot to hoot. is palindromic // 1234432. is non-palindromic // P.D. Terry, Rhodes University, 2015 int n, // number of characters low, high; // indices of characters to be compared char ch; // latest character read bool isPalindrome; // Boolean flag char [] str = new char [100]; // the string to be checked n = 0; read(ch); while (ch != '.') { if (ch > ' ') { // effectively ignore spaces etc str[n] = lower(ch); // convert to lower case n++; } read(ch); } isPalindrome = true; // optimist low = 0; high = n - 1; // initial indices while (low < n - 1) { // sweep through the string if (str[low] != str[high]) isPalindrome = false; // bad luck low++; high--; // adjust indices } if (isPalindrome) write("Palindromic string"); else write("Non-palindromic string"); } // Main
---- The final assembler/emulators must be submitted for assessment, as must PALINC.PVM. It would help if you simply printed only those parts of the interpreters that you have modified - large portions of the original will not need to change at all. Be careful to include the sections that deal with the run-time error trapping, however.
You might think it is pretty obvious that using as many one-word opcodes as possible should make your programs smaller, faster, better. Carry out some experiments to see whether this is true and, if so, how big this effect is.
In the prac kit you will find a second translation SIEVE2.PVM of a cut down version of the same prime-counting program SIEVE.PAV as was used in Task 4, but this time using the extended opcode set developed in the last task.
Run SIEVE2.PVM through both versions of your modified assemblers and obtain timings for the same limit (say 4000) and number of iterations (say 100) as in Task 4.
Hint: The lab computers are very fast. You may have to alter those suggestions quite a bit to produce measurably distinct timings.
Comment on the results. Are they what you expect? If not, why not?
Hopefully by now you will have found that interpreters are quite easy to develop, but this prac should show you that they are not necessarily very "efficient". What changes could one make to improve the efficiency of the interpreter for the PVM still further? (If you are very keen you might try out some of your ideas, but I suppose that is wishful thinking. Sigh ...)
Think carefully about all this. Please don't think you can write two lines of utter rubbish three minutes after you were supposed to hand the prac in, and try to bluff me that you know what is going on!
Have fun, and good luck.