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The Wii3D Project Conclusion

 

WE WANT MORE!!!

Additions

 
Gestures

There are several gestures that could be used in addition to those already defined.

Typing

A typing interface could be used using the methods described in [writingMarkov]. In order to create the necessary two dimensional gesture from the three dimensional paths that the Wii3D System uses, there are several techniques that could be used:

The linear regression would allow the user to make letter gestures in any orientation because the adjustment of the axes to become parallel to the gesture's plane and the subsequent reduction of one of the unused principal axes results in the best fit two dimensional gesture. Each letter gesture would need to be made such that it fits inside an approximate plane. The decision whether to use the gesture as a letter gesture could be ascertained by the statistical significance of the regression.

The removal of one the axes would limit a user to making gestures such that each letter gesture would fit inside the XY plane. Similarly, the use of only one of the Wii Remote's reported coordinates would limit the gesture such that its containing plane is almost perpendicular to that particular Wii Remote's line of sight.

Gesture Recognition Methods

The Wii3D System makes use of Finite State Automata and Hidden Markov Models for gesture recognition. Artificial neural networks could be implemented in the system to add another dimension to the recognition.

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