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The Wii3D Project Introduction

 
What's wrong?

The Problem

 

Due to the migration from two dimensional output devices (such as standard monitors) towards three dimensional output devices (such as 3D televisions and Virtual Reality), there is a possibility to migrate from standard input using the mouse and keyboard to other three dimensional devices (such as Microsoft's Kinect, and, hopefully, the Wii3D System). To interact with three dimensional software using two dimensional input devices (such as computer games and 3D modelling programs), software designers are currently using complicated keyboard sequences and mouse combinations to map the input into the third dimension. As such, there is an even greater need to address the issue of the third dimension.

This thesis aims to investigate the feasibility of using multiple Nintendo Wiimotes to support interaction in three dimensional space.

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